Forum:Lightbearer Hive (Reworked): Difference between revisions

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* '''Striker Knight''' - In a complete inverse to Sentinels, Striker Knights are the most aggressive and will frequently attempt to close the distance between them and the enemy to unleash their melee. They are armed with [[Boomer]]s, can toss out Lightning Grenades which periodically damage enemies, and come with a powerful Arc punch attack as an alternative to the standard Hive melee. The activation of their Super is punctuated by them punching the ground to unleash a devastating Arc shockwave. While in this state, they can attack at a distance by repeatedly slamming their fists into the ground to send out damaging Arc shockwaves, which travel across the ground and throw enemies into the air (along with disorienting them slightly) upon a successful hit. Their alternative Super is that they leap high into the air, before quickly shooting down at the enemy, crashing into the ground for a devastating AOE attack that continues to periodically emit Arc pulses.
* '''Striker Knight''' - In a complete inverse to Sentinels, Striker Knights are the most aggressive and will frequently attempt to close the distance between them and the enemy to unleash their melee. They are armed with [[Boomer]]s, can toss out Lightning Grenades which periodically damage enemies, and come with a powerful Arc punch attack as an alternative to the standard Hive melee. The activation of their Super is punctuated by them punching the ground to unleash a devastating Arc shockwave. While in this state, they can attack at a distance by repeatedly slamming their fists into the ground to send out damaging Arc shockwaves, which travel across the ground and throw enemies into the air (along with disorienting them slightly) upon a successful hit. Their alternative Super is that they leap high into the air, before quickly shooting down at the enemy, crashing into the ground for a devastating AOE attack that continues to periodically emit Arc pulses.
* '''Sunbreaker Knight''' - Sunbreakers are equipped with [[Splinter]]s, and throw out Incendiary Grenades which catch enemies on fire and deal overtime damage. When activating their Super, they swap out their Splinter for either a pair of [[Hammer of Sol]], or a larger two-handed burning maul. In their dual hammer state, they continuously throw out burning hammers which explode on impact and leave behind damaging Sunspots. When they summon the maul, they will charge down the player’s position for a powerful shockwave slam which burns enemies overtime, or also send a Solar shockwave from a distance which travels across the ground, leaving behind a lingering trail of fire to cause overtime damage.
* '''Sunbreaker Knight''' - Sunbreakers are equipped with [[Splinter]]s, and throw out Incendiary Grenades which catch enemies on fire and deal overtime damage. When activating their Super, they swap out their Splinter for either a pair of [[Hammer of Sol]], or a larger two-handed burning maul. In their dual hammer state, they continuously throw out burning hammers which explode on impact and leave behind damaging Sunspots. When they summon the maul, they will charge down the player’s position for a powerful shockwave slam which burns enemies overtime, or also send a Solar shockwave from a distance which travels across the ground, leaving behind a lingering trail of fire to cause overtime damage.
'''Lightbearer Wizards'''
* '''Stormcaller Wizard''' - These variants mainly deploy Empowering Rifts, and throw Arcbolt Grenades which chain lightning to nearby enemies. They can also send out a slow-moving ball of lightning which shocks those who come near it before exploding. Allied Hive who enter their rifts will also gain an [[Arc Soul]] which shoots at nearby players, although this can be destroyed. When their Super is fully charged, they will unleash a powerful Arc shockwave as they cast [[Stormtrance]]. In this state, they swap out their standard Darkness Blasts for long-ranged Arc bolts which do high damage and can break a Guardian’s shield in seconds. At closer ranges, they can call down a line of lightning strikes. They can even [[Blink]] short distances. They have one alternative Super where they instead use Chaos Reach, sending fourth a sustained, devastating beam of Arc energy which rapidly shreds through shields and health.


== List of Appearances ==
== List of Appearances ==
* ''[[Destiny 2]]: [[The Witch Queen]]''
* ''[[Destiny 2]]: [[The Witch Queen]]''
** ''[[Season of the Risen]]''
** ''[[Season of the Risen]]''