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| ==Gameplay== | | ==Gameplay== |
| ===Infiltration=== | | ===Infiltration=== |
| Player(s) will teleport to the section where they would descend down the pit in the [[The Pyramidion|strike]]. However, upon closer discovery, the player(s) will find the hole patched over with a Vex barrier. After approaching the hole, the wall facing the Guardian(s) will begin to dissipate, revealing a small Vex [[Transfer Gate]]. Entering the gate will warp the team into a cell filled with idle, statuesque Vex units, 3 Minotaur statues, 2 of which are holding orbs both firing a beam towards a barrier at the other end of it, scattered ammo crates, an orb generator and a hastily placed vault. Within the cell, there are a few frequently opening windows that will reveal [[Vex]] patrols on either already existing platforms or marching across a constantly disappearing and reappearing bridge often leading to a ledge or a conjured Transfer Gate. The Minotaur Statue in the middle of the Vex units, only for those preparing for world's first, seems to have its three eyes active, revealing Vex symbols that seem to "countdown" to something. For players prepping for World's First, once the timer hits "zero", the barrier automatically subsides, while players returning to or playing the Takedown later will be given the option to activate a mechanical conflux in the center of the cell to start it, removing the barrier to the untracked corridors of the Pyramidion.
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| ===Taken Infestation=== | | ===Taken Infestation=== |
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