Editing Forum:Anarchy's Children

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*[[Molten Welder]]
*[[Molten Welder]]
*[[Scorch Cannon]]
*[[Scorch Cannon]]
*Ether Dispenser - Mechanical and medicinal tech deployed by Elite Medics. These devices create a massive healing aura for all Fallen troops in within it, slowly healing up any lost health. This aura also slightly increases the nearby units' damage output.
*Ether Dispenser
*Reinforced Shield - Bulky, metal shields donned by Anarchy's Children Enforcers. These shields can absorb a massive amount of punishment from any source of damage.
*Reinforced Shield
*Flamethrower - A self-explanatory weapon, these kitbashed Flamethrowers unleash a potent stream of incinerating [[Solar]] flames. Applies the Burn effect to those briefly caught in the cone of fire and can easily tear a decent health bar asunder.
*Flamethrower
*Snare Grenades - Void-damaging grenades armed with a payload of razor-sharp bramble used to entrap enemies. Takes a minimal amount of health from those entrapped, but movement in this bramble is punished by crippling damage. The snare can expire over time but trapped units can shoot the source of the bramble to escape.
*Snare Grenades
*Volt Rifle - A powerful, yet slightly inaccurate [[Arc]] machine gun used by high ranking members of Anarchy's Children, and Gunner and a few Heavy units. Usually only fires a burst of Arc blasts, but when emplaced by a Gunner or used by a Heavy, the weapon will continuously fire a seemingly endless barrage of these rounds.
*Volt Rifle
*Canister Launcher - A [[Void]] rotary grenade launcher used by both Grunts and Heavies. Fires a powerful grenade that explodes and generates a pretty powerful concussive blast upon impact. Grunts will occasionally fire one grenade from this weapon while Heavies armed with this weapon will launch these grenades almost endlessly.
*Canister Launcher
===Automata===
===Automata===
*'''Strife Turret''' - Smaller automated sentry guns only seen placed or thrown by Anarchy's Children Specialist commandoes. Fires a scattered burst of (rather weak) Arc rounds at their opponents. Usually tossed to pressure opponents out of cover.
*'''Strife Turret'''
**Factory Strife Turret
**Factory Strife Turret
*'''[[Security Turret]]'''
*'''[[Security Turret]]'''
**Perimeter Turret - Indestructible auto turrets that fire off an accurate stream of arc bolts at their opponents. These turrets cannot be destroyed by any means, but can be disabled by destroying their power source, usually a fuel canister and/or power box, which can be traced by following the tubes and cables connected to it.
**Perimeter Turret
*'''[[Shank]]'''
*'''[[Shank]]'''
**Chaotic Shank
**Chaotic Shank
**'''Deflector Shank''' - Relatively weak Shank drones armed with a Shield Projector. It will usually partner up with an [[Elite]] or above [[Fallen]] commando and grant its new-found ally an immune shield that deflects projectiles back at their opponents. Though weak, it will use its heightened mobility to evade any oncoming attacks.
**'''Deflector Shank'''
***Chaotic Deflector Shank
**'''Reviver Shank'''
**'''Reviver Shank''' - Shank units that carry defibrillation tech and [[Ether]] injectors to revive any fallen comrade who wasn't disintegrated or killed by a headshot. Seldom seen on its own, it is more often seen deployed by Anarchy's Children Medics. Due to a lack of defenses, the Shank uses its mobility to evade any aggressor.
***Chaotic Reviver Shank
**'''[[Exploder Shank]]'''
**'''[[Exploder Shank]]'''
***Chaotic Exploder Shank
***Chaotic Exploder Shank

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